prophet1
prophet1
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Re: Can't get custom item description BAMs to display in BGEE
Solved it. Details for anyone interested: Turns out EE now looks for BMP description image with alpha channel, rather than BAM. So if your item references P#BLABLA as their description image resref, … (View Post)Post edited by prophet1 on1 -
Re: Copying and renaming mass amounts of .spl-files with weidu
Something like this: COPY_EXISTING_REGEXP GLOB ~SPPR.*\.SPL~ ~.~ INNER_PATCH_SAVE newname ~%SOURCE_FILE%~ BEGIN REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH ~SPPR~ ~ABCD~ END // PATCH_PRINT "%… (View Post)2 -
Re: [Known, #7410] [CORE] - Enemies without any proficiency in SoA
@Gate70 No, like I said, vanilla BG2 engine made use of those legacy BG1 proficiencies. Check the thread linked above. Having them NOT work breaks balance on a large scale, since very few NPCs and cr… (View Post)Post edited by prophet1 on2 -
Re: [Known, #7410] [CORE] - Enemies without any proficiency in SoA
@Succubus I suspect you were testing this on Normal difficulty, which only applies 75% damage to player characters. On Core difficulty (medium slider position), I'm getting 9-18 damage from skelwa (s… (View Post)1 -
Re: Modifying BGEE.SQL with WeiDu
This should do what you need. A heads-up - while checking, I noticed that one of the male portraits showed up empty (as a question mark), this means it's either missing, or its filename is misspelled… (View Post)Post edited by prophet1 on1