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Re: "to hit" dice nerf'ed
Hi. FWIW, I did some research on the random number generator some time ago, with fancy charts included. Also, some data for you to analyze if you want. TL;DR: it's nearly impossible that you'll notic… (View Post)4 -
Re: Unintended (and unreliable) Great Cleave (3.5 feat)
Amazing finding, @kjeron! I'm surprised there is so few feedback/reactions to the post. The "cleave" kinda working when killing an opponent is something that it's been often discussed and s… (View Post)1 -
Re: A comparison of Ranged Attackers in BG2
Good point. The application supports toggling the critical hit protection, and you can choose the critical hit percentage to whatever range you want (because of the different items in SoD that increa… (View Post)3 -
Re: A comparison of Ranged Attackers in BG2
Thanks for the correction, @danacm. With it, now my numbers align, so I'm relieved. :) Though SomeSort's numbers are for the average damage of a perfect round (no failure on the to hit roll). One is … (View Post)3 -
Re: A comparison of Ranged Attackers in BG2
Hi. Thank you for creating this thread, and sorry for "resurrecting" it so long after it has been inactive. I've seen this post linked several times in the last years, and I would like to c… (View Post)7