wolpak
wolpak
Reactions
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Re: [MOD] REPROCK (REdone PROficiency, Class and Kits) WIP
I did it through the hidden summon trick. Ability calls summon, summon then determines enemies within a range, and if so, they action override them to attack the player. Of course, if you want to giv… (View Post)Post edited by wolpak on1 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
You could try scripting with ModalState(I:State*MODAL) (View Post)1 -
[MOD] REPROCK (REdone PROficiency, Class and Kits) WIP
This is an overhaul of my old overhaul of proficiencies, but this is a real one, and not just a rework. The plan, assuming I see it to conclusion, is pretty simple, remove weapon proficiencies and ma… (View Post)4 -
Re: Multiclass vs. Dualclass and Grandmastery
I like the concept of a fighter/mage then having to determine whether they 5 star daggers and fight with them or 2 star longswords or katanas. (View Post)3 -
Re: Multiclass vs. Dualclass and Grandmastery
Yes, close threads people are discussing stuff in because if they weren't here when it was originally discussed, they have no right to talk about it. Also, no necroing old threads. Let's keep the tal… (View Post)4