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Borek

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Borek
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  • Re: Daystar, carries me through the game.

    Yeah, definitely one of the best weapons in the game, the Lich's Broom-Cupboard is one of my 1st destinations.
    OrlonKronsteenThacoBell
  • Re: Fighting/Backstabbing with Mage/Thiefs?

    The drawback of plain fighter is limited ways to remove magical defenses, i mean it's great having 10 APR with Ring of Gaxx/Imp.Cloak of Invisibility/bracers etc for a limited time, but if all those attacks just ping off stoneskins or cannot even hit due to prot.Magic Weapons then you're in a world of hurt. To take Demogorgon as the example, his main threats are the summoned Mariliths (kinda need prot.Magic weapons to be able to ignore them) and his Implosion spell that will do major damage and stun for a round. So you need something that can absorb/turn/deflect Implosion, something that can keep the "trash" demons off for at least a bit and something that can remove his defenses ideally.

    From my experience the longer the fight lasts the more likely you are to die, mainly because there's so many defenses to keep track of it can be rough to correctly time the triggering of replacement spells when they run out at the same time as cycling through all the required offensive options.

    Of course the easiest option by FAR is to simply drop 3-5 Spike traps and chuckle as he bursts into demonic mist, but you do need to cheese that by setting them up before he physically appears, requiring meta-knowledge of the encounter.

    But no @Pantalion a plain fighter is most certainly NOT killing 5 demogorgons in 5 rounds, they cast Stoneskin when they appear and 10 APR won't even get past the initial casting on 1 of them, round 2 you'll get 3-5 Implosions to the face. And that's not even counting the 15 or so Marilith's they'll summon which will swarm you. A paladin could perhaps use Carsomyr, a Mage/something can use Staff of the magi, but a Plain fighter only has breach wands and if you are triggering items then you're limited to 1 per round.

    Can you solo Demogorgan with a Fighter, yes, but that's just 1 and requires the use of many, many items, and tbh i'm just talking about standard games hardest difficulty setting, let alone LoB or Lord Forbid SCS.
    Rik_KirtaniyaPantalion
  • Re: Golden Pantaloons successfully exported from BG to BG2?

    i think the Sword of Chaos items listed actually get found in the Room with the Sewer Golem you have to activate, at least that is where i have found Varscona/Staff Spear and the Burning Earth (IMO the best of the weapons to carry over). I will also note that not only do you need to have the weapon, you need to have a clear favourite in proficiencies in said weapon. It'll only port in 1 weapon and it certainly seems to pick from a list that is based on your proficiencies as well as having the weapon in the backpack or equipped.

    There's also a bunch of SoD items that will Xfer over, but they will be added to locations through-out the game and can sometimes be found too late to really be worth the effort in tracking down. Sadly many of the better items will not port over, but there's a few worth considering depending on class.
    ThacoBell
  • Re: Problem with EEKeeper and BG2ee.

    Hi there! Firstly, I hope this is the right place to post this - if not, somebody please go ahead and move it, or delete it entirely if this isn't the right place!

    Alright, so I hadn't actually used EEKeeper with BG2ee before this evening, I'd only ever used it for BG1ee, where it worked absolutely perfectly, no problems whatsoever.

    However, this evening, I wanted to mess around with it for BG2ee, so I pointed it to the appropriate directories, and loaded a save, so far so good, but now whenvever I add any item to any of my character's inventories, the program crashes upon trying to save it.

    This has never happened to me before, or anything similar, I've been using the gate/shadow/EE-keepers for years without any issues, so I'm at a complete loss as to why it's happening.

    Any help with fixing these crashes would be much appreciated!

    I had the same problem when using the latest version of EE Keeper, i reverted to the version before that and it works absolutely fine.
    Grond0OrlonKronsteen
  • Re: Swashbuckler AC monster..?

    It's quite amusing doing the final battles against Melissan when everything needs a critical to hit you :D. I'm always surprised that the general view seems to be that AC makes no difference in ToB. Sure damage resistance, stoneskins and PFMW can work. However, it seems much more satisfying to me to weave through an attacking mob while weapons flail all around you, but rarely make contact.
    It's not that AC makes no difference, it's that the sacrifices required to get AC to the point where it's effective are extremely difficult and require sacrifices in other areas and/or specific classes. Another important point is that most of the challenging encounters tend to have something other than melee damage that causes the problems, i mean you can have AC -28 Vs Demogorgan but when he blaps you with Implosion and you get stunned for a round and then he and 3 Mariliths peel through your armour like a pack of monkeys going at a bunch of banana's then it's pointless, i'd rather not get imploded and stunned and instead hit 1 or 2 times in melee myself.

    The vast majority of classes have alternatives to AC, so it's a case of tailoring items and spells to match encounter requirements. The game is pretty well designed, tough encounters throughout do a great job of mixing up the tactics and abilities that will result in a victory, you can certainly monster through a lot of them with a super-high AC character, but at times it will fall short.
    Rik_Kirtaniyalolien