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Hope this is not off-topic, but I am curious if it's possible that a character can get to have negative MR, like with a Lower Resistance cast on a character with no magic resistance, and if so what might be the consequences? I once had Firkraag cast some Lower Fire Resistance spells on some of my characters, and his fireballs did multiple times the original damage on them, while others got only the base damage. Wonder if anything like that happens with negative MR.Magic Resistance is just a check whether a spell works or not, so going into negatives doesn't have any additional effect.
Damn forgot Armor Of Faith all together. So DR is actually way to go. I think I'll be taking Flails, and trying axes.Saving throws tend to take care of themselves, you'll be using Ring of Gaxx and a +2 item of protection i would imagine, with a level 17+ Paladin you will have extremely low saves and unless enemy mages are casting Greater Malison and then using a spell with a -4 modifier like Symbol of Stun/Fear you'll be pretty safe. I mean they do sometimes like to flop out a GM and hit you with some nasty combos but you have stated your goal is 100% magic Resistance from items, so they will need to Lower resistance on you to even bring the saving throws into the mix and even then you will still have Magic resistance even if it's lowered.
One more guestion about Saving Throws, if AC becomes less useful, would it be better to change AC to Saving Throws? Do Saving Throws have a min cap, or point that you will be always saved?
There really should be a FAQ or table that compares, THAC0, AC, DR, MR and Saving Throws, their usefulness and caps.
Yeah would like to keep 100 MR, so using Purifier with something else. I've 176 hitpoints, AC -16, THAC0 -13 with Carsomyr, Free Action effect from Ring Of Free Action +2 and Doubled Movement Rate from Paws of Cheetah.As a rule once you get to ToB, and even late into SoA then AC becomes progressively less useful, enemies have such enormous chance to hit that you'll still get clocked often and hard, so Physical Resistance becomes more and more useful, especially as a solo Paladin. Load up Hardiness + DoEH and cast your level 1 Armour of Faith for a total of 95% Physical resistance (98% and +1 con if you use Helm of Dumathoin). But yes, you do need to be hit for DR to come into effect, so you can switch out DoEH for something else depending on the encounter, after all if you are not being hit then may as well add in a weapon that's better damage or has a more useful effect.
How does physical resistance work? First AC decides hit and then PR reduces it accordingly? Can AC be so low that PR doesn't matter, and is 20% and -1 AC noticeable with DoEH? I think I can still reduce AC -1 with better armor, but that's probably it.
THAC0, does it have a low cap, or point that you always hit (except critical miss)?
I will have 24STR after Hell Trials, so Crom Faeyr might not be as useful either?