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yeah darts are decent, but i will usually have the same or more APR with melee and darts are not really worth the proficiency points to get more. Also very large drawback is darts will not get past protection from normal missiles, which most mages will cast along with PFMW, meaning non-magical melee is all that can damage their stoneskins w/o breach cast. Dart's definitely have their moments, but in my experience there's better options 99% of the time.Hint: use darts. they have an insanely high base attacks per round of 3.
On the subject of mage killing always pays to carry at least 1 non-magical weapon so you can wear out stoneskins when non-liches cast PFMW.
I found a guide that told me to set hp to 1 and level/experience to 0 then when I open the game they level up to 1 and it gives them their kitted abilities. I'm not sure if your doing it a different way? It does seem like HP is sometimes lower than it should be so I've had to edit that after leveling them up.If it's just 1 kit per toon that will work, but the majority of kits will be fine if you just select the kit in EE Keeper then manually add in the abilities to match your level. Just note that multi-class toons that get assigned a kit will use default HLA tables for their multi-class and NOT for the kit, so you may miss out on things like the Clones HLA from Shadowdancer kit.