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It's quite amusing doing the final battles against Melissan when everything needs a critical to hit you . I'm always surprised that the general view seems to be that AC makes no difference in ToB. Sure damage resistance, stoneskins and PFMW can work. However, it seems much more satisfying to me to weave through an attacking mob while weapons flail all around you, but rarely make contact.It's not that AC makes no difference, it's that the sacrifices required to get AC to the point where it's effective are extremely difficult and require sacrifices in other areas and/or specific classes. Another important point is that most of the challenging encounters tend to have something other than melee damage that causes the problems, i mean you can have AC -28 Vs Demogorgan but when he blaps you with Implosion and you get stunned for a round and then he and 3 Mariliths peel through your armour like a pack of monkeys going at a bunch of banana's then it's pointless, i'd rather not get imploded and stunned and instead hit 1 or 2 times in melee myself.
Hi there! Firstly, I hope this is the right place to post this - if not, somebody please go ahead and move it, or delete it entirely if this isn't the right place!I had the same problem when using the latest version of EE Keeper, i reverted to the version before that and it works absolutely fine.
Alright, so I hadn't actually used EEKeeper with BG2ee before this evening, I'd only ever used it for BG1ee, where it worked absolutely perfectly, no problems whatsoever.
However, this evening, I wanted to mess around with it for BG2ee, so I pointed it to the appropriate directories, and loaded a save, so far so good, but now whenvever I add any item to any of my character's inventories, the program crashes upon trying to save it.
This has never happened to me before, or anything similar, I've been using the gate/shadow/EE-keepers for years without any issues, so I'm at a complete loss as to why it's happening.
Any help with fixing these crashes would be much appreciated!
Hope this is not off-topic, but I am curious if it's possible that a character can get to have negative MR, like with a Lower Resistance cast on a character with no magic resistance, and if so what might be the consequences? I once had Firkraag cast some Lower Fire Resistance spells on some of my characters, and his fireballs did multiple times the original damage on them, while others got only the base damage. Wonder if anything like that happens with negative MR.Magic Resistance is just a check whether a spell works or not, so going into negatives doesn't have any additional effect.