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  • Re: Did you know?



    The undead knight in firewine can be put to sleep
    semiticgodArctodusThacoBellRaduzielAbi_DalzimStummvonBordwehrGrond0Montresor_SPlolienPokotaJuliusBorisovWise_GrimwaldDJKajuruAerakarZaghoul
  • Re: Why do peoople like Icewind Dale 2 so much?

    IWD Story:
    Cattle die, kin die, a good name lives forever

    A rivalry between a devil and a demon gets serious when one finds a powerful artifact. The conflict threatens a town, so an expedition is sent to assist said town. The infernal/abyssal powers destroy most of the expedition, save for 6 adventurers. The adventurers track the outsiders down, killing both and saving the town/the entire north. But because this is the far north and the towns that they saved were both villages/hamlets by the standards of just about any civilized land, nobody knows who they are. In an attempt to remedy this they go on to save the north from a dragon, earning them the praise and respect of the barbarian tribes...which means that they are still less known in civilized lands than Mr. Bogo Braggin's prize turnips. They wander off in disgust of their reputation never rising no matter what they do.

    IWD2 Story:
    Earning a paycheck

    Two tieflings are offended enough by poisoned pastry to raise an army to attack the ten towns. A very much underpaid and overpowered mercenary company engages in a classic example of mission creep. First they are told to play fetch missions, which leads to them stopping an assault on the town. They are then told to save a bridge, which leads to them destroying the HQ of the attacking horde. After this they are told to meet up with reinforcements, which turns into an assassination mission against the two tieflings. Once complete they likely find that their promised pay is less than what they will make selling just one of the overpowered pieces of equipment that they looted which isn't good enough for them to actually use. They learn an important lesson about ensuring that your promised pay is in writing before you go and kill the bad guys.
    semiticgodThacoBellsarevok57NimranDreadKhandeltagoYgramulBelgarathMTHmlneveseDev6
  • Re: If you could change one thing about the Baldurs Gate games....

    Hexaat.

    She isn't a vampire. She is nothing like any vampire you meet in the game.

    (1) I'd change her from being a vampire to being a shadow. Still undead (with undead immunities and weaknesses). Still tragic. Still unaging. But not a mechanically screwed up vampire.
    (2) I'd get rid of the incessant micromanaging. She'd have a cursed cloak on that can't be removed. In daylight she gets reduced stats...because she is a shadow. Outside of the day she gets increased stats. Again, shadow.
    (3) I'd make her mortal. If she dies, she dies. Not a fan of her always coming back...especially when she annoys me to the point where I want her to die.
    (4) She would be a shadow dancer. Because it is a new and interesting kit that deserves to be shown off.
    (5) She gets to choose whether or not to stay a shadow. If she decides to go back to being human, then the cloak comes off. She no longer gets stat upgrades, loses her immunities, loses her weaknesses. It's a debuff, yes. But you get to keep your character.
    (6) She'd reveal more information when talking to you
    (7) There would be dialogue options to tell her to shut the hell up when she is talking down to you. Korgan would use this option.
    ArctodusThacoBellsemiticgodBalrog99tbone1Montresor_SPFlashburnMantis37UnderstandMouseMagickillerrabbit
  • Re: whats is the best iwd themed party ?

    Dwarven Defender (axe, shield)
    Dwarven Defender (hammer, shield)
    Dwarven Berserker (longswords 2x)
    Dwarven Fighter/Cleric (flails 2x)
    Dwarven Fighter/Thief (slings then returning throwing axe)
    Gnome Fighter/Illusionist (longbows)
    By the way, a good plot hook for this party? They are looking for the shield stoutward. They have heard that it is in the area and have come to recover it. Once they have gotten it, they find themselves stuck because of the snow and are just trying to fight their way out. They are then further sucked into the story, as they uncover the mystery of what happened to Dorn's Deep. You even get vengeance for it when you kill the damned drow who caused it all! And you get to put dwarven spirits to rest. It's very satisfying.

    Mechanically, the shield is perfect for the dwarven fighter/thief (Str19 returning throwing axe) all throughout the game and the expansion.

    When I RPd this party, I also made a point of completely looting Dorn's Deep and putting everything in the bag of holding. The bag of holding vanishes when you do HoW, and I figured that was them returning the artifacts to their clan.

    Then comes HoW. Your band of dwarves has dropped off the gear with their clan, when they receive word that a group of dwarves have been ambushed and murdered by barbarians. They come to investigate. You also get the satisfaction of freeing dwarven souls from Young Rage.

    IWD1 is great for a dwarven clan, as there is so much which just feels satisfying for them while playing. Hell, you even get to make an elven archmage apologize!


    RaduzielwsnavigatorAerakarinethBelgarathMTH
  • Re: Did you know?

    In IWD at the ice temple, there are salamander corpses in the heat room. If you lead enemies in there is does nothing to them mechanically. And if you flee into the slave room, which is too hot for the salamanders story wise...they’ll do just fine.

    Kind of disappointing
    semiticgodThacoBellBalrog99StummvonBordwehrWise_GrimwaldDev6AerakarRaduziellolienJuliusBorisov