James_M
James_M
Reactions
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More NPC interjections
The NPC’s are a significant reason that BG shines and is so replayable, year after year! The general suggestion is to work on the joinable NPCs' personalities, interjections and romances. This will r… (View Post)11 -
Finalizing quests that depend on number of monsters killed
This could be because I have the wrong patch installed, but I think the suggestion is valid none-the-less... Suggestion: Consider changing the coding of quests in which finalization depends on an exa… (View Post)3 -
Stop walking to target if target destroyed
After giving an attack command and after the target is destroyed, characters sometimes keep walking to where the target was even after it is destroyed. The worst is when a weak party member, such as … (View Post)13 -
Path finding – keep close to leader
Path finding is generally fine, except for very narrow areas such as Firewine Ruins and around the Circus Tent in the Circus dungeon in the Promenade. (Often using the “single line” party formation h… (View Post)7 -
Less frequent re-spawn of creatures
Consider increasing the time between re-spawning of creatures on the outdoor maps (and perhaps this is also applicable to dungeons such as Ulcaster and the Firewine Ruins). It seems odd that a spot o… (View Post)5