Skip to content

Finalizing quests that depend on number of monsters killed

James_MJames_M Member Posts: 145
edited February 2013 in Fixed
This could be because I have the wrong patch installed, but I think the suggestion is valid none-the-less...

Suggestion: Consider changing the coding of quests in which finalization depends on an exact number of monsters killed, as some players have trouble finalize these quests due to wrong count (e.g. Bjornin's Half Ogres, Wenri’s Zombies, Drizz't’s Gnolls and the Doppelgangers in BG SW sector). My guess at the root cause is difficultly counting if monsters are killed too quickly. Perhaps make the count more lenient, e.g. simply a few killed is enough?
Post edited by Balquo on

Comments

  • TanthalasTanthalas Member Posts: 6,738
    My last playthrough it was impossible for me to get the Anhkeg quest done.
  • AliteriAliteri Member Posts: 308
    My last playthrough it was impossible for me to get the Anhkeg quest done.
    You may have suffered from a old bug of BGT's.
  • TanthalasTanthalas Member Posts: 6,738
    Oh, never mind then.
  • KoreKore Member Posts: 245
    Even without the bug it's difficult to know when you're finished with quests like the half ogre one in the same area as Drizzt. It should update your journal with "I think I got them all" or something when you're done with it.
  • BalquoBalquo Member, Developer Posts: 2,746
    Yeah the problem is with Die(). There are workarounds for it but at the end of the day Die() itself should be fixed. The devs are aware.
Sign In or Register to comment.