Liareth
Liareth
Reactions
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Re: Request: Multithreading support. Can't believe so few mentioned it yet.
For most use cases, there's little benefit in multi-threading anything on NWN. On the client, anything that could be multi-threaded lies within the game update logic, which doesn't run in any meaning… (View Post)2 -
Re: NWN file formats in C++
@GreenWarlock I think CMake uses the CC and CXX environment variables, so if you set those to the path of clang and clang++, that should work. You can do also cmake -DCMAKE_C_COMPILER=/my/clang -DCMA… (View Post)1 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
@highv_priest Sorry you feel the way. To clarify, I do work for Beamdog on NWN, but the EE port of NWNX is not a project run by Beamdog. It is run by me. The rest of your questions can be answered by… (View Post)1 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
@highv_priest This is a very romanticised way to remember things, but it isn't what actually happened. The first reply to this thread, in fact, addressed this directly - summary: "future changes… (View Post)5 -
Re: We need BoW on NWN:EE
Bastions of War and Antiworld are classics. I'd love to see them both come back. If there's anything I can do to help, let me know. (View Post)3