Liareth
Liareth
Reactions
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Re: NWN file formats in C++
@TarotRedhand Yes it should work out of the box in latest VS2017 - that's how I developed it, with Linux support coming secondary. I'm done with the project for now as I'm able to read all of the NWN… (View Post)2 -
Re: NWN file formats in C++
I've been adding some more support to this library lately. It now supports editing and saving GFF, TLK, and 2DA. I've also added a couple of tools to the repository - most notably a utility to merge … (View Post)2 -
Re: Star Wars: Legends of the Old Republic
24 hours to go! Launch countdown here: https://www.timeanddate.com/countdown/generic?iso=20181123T12&p0=136&msg=SWLOR&font=cursive (View Post)1 -
Re: NWNX
@Themicles 1. True. I wrote NWNX code for Arelith using my own framework (which has now been dubbed NWNX:EE, or Nixie, depending on who you ask). I did not contribute my code to the main repository b… (View Post)3 -
Re: Nwserver 100% CPU bug
The old server would sleep for 10ms each game update. This was fine on small servers but caused severe performance issues on large servers. We added a new config option called Clients Required To Dis… (View Post)1