Liareth
Liareth
Reactions
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Re: NWNX
The readme file (README.md) contains instructions on how to run and configure it: https://github.com/nwnxee/unified/blob/master/README.md (View Post)1 -
Re: NWN file formats in C++
@TarotRedhand Yes it should work out of the box in latest VS2017 - that's how I developed it, with Linux support coming secondary. I'm done with the project for now as I'm able to read all of the NWN… (View Post)2 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
For most use cases, there's little benefit in multi-threading anything on NWN. On the client, anything that could be multi-threaded lies within the game update logic, which doesn't run in any meaning… (View Post)2 -
Re: NWNX
@Balanor Just to be clear, there's a difference between dismissing an idea and the idea simply not being present on the roadmap. For example, if I have to implement a new feature in NWNX and find it'… (View Post)2 -
Re: NWNX
@Balanor While what @niv said is true, you shouldn't use what is and isn't available in NWNX as a guide. 90% of these plugins were written before EE was released (and before I had access to work dire… (View Post)1