Maurvir
Maurvir
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[REQ] Expanded Kangaxx and the "real" retired adventurers
The more I have looked into my previous idea, the more I realize it would be a bear to implement and make work decently. However, a comment I recently posted gave me another idea - one that might not… (View Post)2 -
Re: [REQ] BG1 style "required passage" forests for BG2?
The sheer number of liches in Athkatla is absurd, yes. Kangaxx really should have been moved to his own dungeon somewhere in the countryside, much as Beamdog did in SoD. In fact, it's kind of a shame… (View Post)1 -
Re: [REQ] BG1 style "required passage" forests for BG2?
It's possible, because in both games there is the concept of "inaccessible" map areas. Places that show up in gray until you unlock them. Since this would be an SoA mod, the basic concept a… (View Post)1 -
Re: [REQUEST] Delay start of ToB
Why would it harm the plot? We have no idea how much real time there was between returning from the hells and being sent to the grove. There is no reason to think they are necessarily that tightly ti… (View Post)1 -
Re: How to beat liches
With one critical exception, the key here is that liches are mages. They only have a certain number of high-level spells - such as the death spell. If you can get them to waste those spells on summon… (View Post)3