NeverwinterWights
NeverwinterWights
Reactions
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Re: Any Ideas on this transition?
Hmm. I haven't heard about "GetLocation" specifically being broken. Something I'll have to look into more. I do know that in NWN:EE it has been fixed to where you can now reliably grab more… (View Post)1 -
Re: Removing Memorized spells
If you wanted to script it you could do something like so: //Remove all spells void main() { //0 to 698? Need to further narrow down spells. This does not include epic spells. object oPC = GetLastUse… (View Post)1 -
Re: Call Inventory
If you want it to happen as soon as the player acquires the item you will probably want to do a "Tag Based" script and/or use the modules OnAcquireItem event. If you have Tag Based scriptin… (View Post)1 -
Re: Removing Memorized spells
Probably this one? // Decrement the remaining uses per day for this creature by one. // - oCreature: creature to modify // - nSpell: constant SPELL_* void DecrementRemainingSpellUses(object oCreature… (View Post)1 -
Re: Boolean Function that Determines Valid Location
Can also use the new GetSurfaceMaterial(location) function without having to create any objects. Returns 0 on invalid location. (View Post)Post edited by NeverwinterWights on2