NeverwinterWights
NeverwinterWights
Reactions
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Old bug still here
While playing today I ran into an old bug that apparently still hasn't been fixed (maybe can't be). It's when a monster is just completely invisible for no reason and you can't attack it because you … (View Post)1 -
Re: using CreateItemOnObject on chest with undroppable item
If you set the item undroppable (cursed) beforehand, the players won't be able to take it out the chest. You need to set the flag after the player gets it. You can do it one of two ways. You would ne… (View Post)1 -
Re: Custom loot - too ambitious?
This is kind of a crude skeleton of something that could work for you. You can alter percentages and sections to meet each categories needs. void main() { object oPC = GetLastKiller();//or whatever s… (View Post)2 -
Re: Fun with SetObjectVisualTransform function
@beamdoggo As for making the creature bigger when it's damaged you would simply add a line to that creatures "OnDamaged" script: SetObjectVisualTransform(OBJECT_SELF, OBJECT_VISUAL_TRANSFOR… (View Post)1 -
Re: The Improve weather effects card discussion
@niv talking about walking through fog or a sandstorm got me thinking about possible under water "weather" effects such as plankton floating all around you. (View Post)2