Proleric
Proleric
Reactions
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Re: NPC sitting in chair and random banter script problem.
If that doesn't work, tryClearAllActions(); ActionSpeakString(sSayThis, iTalkVolume); ActionSit( GetNearestObjectByTag( "Chair")); This method can be used in the OnConversation script, too.… (View Post)1 -
Re: Hello Everyone from the HeavensGate Series Module Builder!
I'm building in EE now, mainly because of the new script functions and related features. To summarise just a few of the most useful,* Conversation parameters (simplify scripting) * Placeable / creatu… (View Post)3 -
Re: What format do the raw files generally convert to?
A decent tool like Audacity will open any .wav file. As with all customisation, it pays to change the format as little as possible, but, according to my notes, the only really important thing is to e… (View Post)1 -
Re: Easy guide to making custom henchmen?
Well, to do something that meets your exact requirements, you'll need to customise the basic approach. Bespoke modding requires some basic scripting skills and an understanding of how 2da files work,… (View Post)2 -
Re: New builder seeking the light
You can make a custom palette by editing the .itp file with a GFF editor. I did this in my Dark Energy module, for example. GFF files may seem daunting at first, but for dedicated modders they're wor… (View Post)1