Stats: Str 16, Dex 12, Con 14, HP 16 Defenses: Final AC 6, vs. Death 15, vs. Wands 16, vs. Polymorph 16, vs. Breath 16, vs. Spell 17 Resists: Cold 25% Immunities: Fear, Polymorph, Sphere of Chaos Attacks: APR 2, Base THAC0 17, Base Damage 1d4 slashing, Fear for 8 seconds with save vs. death at +4 to avoid
Stats: Str 16, Dex 14, Con 14, HP 12 Defenses: Final AC 5, vs. Death 15, vs. Wands 16, vs. Polymorph 16, vs. Breath 16, vs. Spell 17 Resists: Electricity 25% Immunities: Charm, Polymorph, Sphere of Chaos Attacks: APR 2, Base THAC0 16, Base Damage 1d4+1 piercing
Stats: Str 14, Dex 16, Con 14, HP 8 Defenses: Final AC 1, vs. Death 14, vs. Wands 16, vs. Polymorph 16, vs. Breath 16, vs. Spell 17 Resists: Poison 100% Immunities: Has Free Action, Polymorph, Sphere of Chaos, Poison Attacks: APR 1, Base THAC0 16, Base Damage 1d4 piercing, Poison 2 damage/sec for 3 seconds with save vs. death at +3 to avoid, Poison 2 damage/6 secs for 3 seconds with save vs death at +3 to avoid
Stats: Str 13, Dex 15, Con 14, HP 9 Defenses: Final AC 3, vs. Death 14, vs. Wands 16, vs. Polymorph 15, vs. Breath 16, vs. Spell 17 Resists: Cold 100%, Electricity 25%, Poison 25% Immunities: Sleep/Unconsciousness, Polymorph, Sphere of Chaos, Fatigue Attacks: APR 1, Base THAC0 17, Base Damage 1 piercing + 1d3 cold
This is a weidu fix for Hexxat. Hexxat is supposed to die in a very special way: When her HP gets down to 1 the game scripts are supposed to kick in and "kill" her before automatically bringing her back in a few hours. The devs did a pretty good job of working on her complicated scripts, but I found out that they failed to take into consideration something that can occur somewhat frequently in BG2: Instant death effects. If Hexxat is killed by an instant death effect she will die normally and need to be resurrected as if she were a living party member. As a vampire, Hexxat is supposed to be immune to resurrection spells. To fix this issue I added scripting into the game that would make it automatically cast Raise Dead on Hexxat if she got killed by an instant death effect. Since this brings her back to life with 1 HP, she will immediately die again; only this time she will regenerate and come back on her own like she should. Perhaps not the neatest fix to this issue, but it works quite well regardless.
Confronting Tranzig or joining a bandit group is not the only way to learn the location of the bandit camp. During chapter 3 a group of bandits will appear next to the ruined caravan in the area between Beregost and the Friendly Arm Inn. If you kill all of the bandits except for their leader, Deke, he will surrender. You can then persuade him to reveal the location of the camp if your reaction or strength is high enough. Deke will also reveal the location if you charm him and talk to him.
Hey there everyone! I found a console code that will allow you to solve this issue for yourselves if it comes up in your game. Just copy the following code and paste it into your console and Jaheira will appear right next to you! I hope my friend @Gate70 appreciates my help with this. Enjoy your game everyone!
There is a line you can insert into your baldur.lua file that will make the combat log show literally EVERYTHING that modifies attack and damage. I forgot what it was exactly, but you may be interested in trying it for things like this if you really are obsessed with game mechanics. The only problem is that when this line is inserted the combat log gets extremely cluttered so you probably don't want it on all the time.
Let me see if I can find the line for you...
Edit: Here we go. Just paste this line into your .lua file to see all the modifiers.