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  • Re: Tresset's Choice Tweaks

    Hexxat Regeneration Script Fix.

    This is a weidu fix for Hexxat. Hexxat is supposed to die in a very special way: When her HP gets down to 1 the game scripts are supposed to kick in and "kill" her before automatically bringing her back in a few hours. The devs did a pretty good job of working on her complicated scripts, but I found out that they failed to take into consideration something that can occur somewhat frequently in BG2: Instant death effects. If Hexxat is killed by an instant death effect she will die normally and need to be resurrected as if she were a living party member. As a vampire, Hexxat is supposed to be immune to resurrection spells. To fix this issue I added scripting into the game that would make it automatically cast Raise Dead on Hexxat if she got killed by an instant death effect. Since this brings her back to life with 1 HP, she will immediately die again; only this time she will regenerate and come back on her own like she should. Perhaps not the neatest fix to this issue, but it works quite well regardless.
  • Re: Did you know?

    Confronting Tranzig or joining a bandit group is not the only way to learn the location of the bandit camp. During chapter 3 a group of bandits will appear next to the ruined caravan in the area between Beregost and the Friendly Arm Inn. If you kill all of the bandits except for their leader, Deke, he will surrender. You can then persuade him to reveal the location of the camp if your reaction or strength is high enough. Deke will also reveal the location if you charm him and talk to him.

  • Re: Jaheira won't come back

    Hey there everyone! I found a console code that will allow you to solve this issue for yourselves if it comes up in your game. Just copy the following code and paste it into your console and Jaheira will appear right next to you! I hope my friend @Gate70 appreciates my help with this. Enjoy your game everyone!
  • Re: Could you help me calculating damage for my character? I'm at my wit's end. Screenshot attached.

    There is a line you can insert into your baldur.lua file that will make the combat log show literally EVERYTHING that modifies attack and damage. I forgot what it was exactly, but you may be interested in trying it for things like this if you really are obsessed with game mechanics. The only problem is that when this line is inserted the combat log gets extremely cluttered so you probably don't want it on all the time.

    Let me see if I can find the line for you...

    Edit: Here we go. Just paste this line into your .lua file to see all the modifiers.
     SetPrivateProfileString('Game Options','Extra Combat Info','1') 
  • Re: 12 Bandit ambush

    Guess what everyone! I figured out exactly how this mechanism works!

    If you don't want to run into the bandits then you can avoid doing so by not traveling between areas where the waylaid area is ar6100. If you cannot avoid doing this then try to make it so that your travel time does not overlap with hours 20-23 and you should not encounter bandits.

    So lets say that you are traveling from the area with the belt ogre to the Friendly Arm. The travel time is 8 hours. If you are waylaid you will likely have traveled for 4 hours. And the creatures spawned will be based on the current hour of the day when you arrive in the ambush area. Since the 10 bandits are spawned at hours 20-23 you would be at risk of running into the bandits if you set out at hours 16-19. There is also a 5 bandit encounter in this area that happens at hours 18-19 so you may want to avoid that too by not traveling between hours 14-19. Keep in mind that this is just one example and travel times vary so you may need to adjust your math accordingly.