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  • Re: How do you know if you are *** (SPOILER)?

    The solar explains at the beginning of ToB that
    the Bhaal essences scattered across his progeny must be rejoined through the deaths of each Bhaalspawn, whose divine essences then return to the source seen at the end of BG1.
    The in-game lore is silent on whether it is possible to resurrect Bhaalspawn after
    their divine essences have rejoined the pool, though the complete crumbling of the Bhaalspawns' mortal shells after death would rule out the game's resurrection spells which require bodies or at least body parts to function properly.
    This is why Sarevok needed CHARNAME to
    do the resurrection some other way, and even then, it wasn't possible to bring Sarevok back with his divine essence intact as it had already entered the pool.

    Imoen is different, because
    the devs changed her into a Bhaalspawn for BG2 after previously envisioning her as a normal human in BG1. Because the devs viewed her as a normal human in BG1, she could be resurrected like any other normal human without her body crumbling to dust. The devs were thus faced with a difficult conundrum, because the intended shock of discovering Imoen's Bhaalspawn status in BG2 would have been nullified if they retroactively patched BG1 to make her non-resurrectable (because you would see her body crumbling to dust in BG1 and realize the two of you share a common heritage, which you then inexplicably wouldn't be able to explore or even ask her about until BG2).

    This does represent a plot hole, yes, but the cause is out-of-game human error rather than inconsistent in-game lore.

  • Re: How do you know if you are *** (SPOILER)?

    You can bring
    back to life because
    the devs didn't envision her being a Bhaalspawn when they wrote BG1 and didn't want to create an inconsistency by suddenly changing that in BG2.
    But you're right that strictly according to game lore, you shouldn't be able to raise her.

  • Re: Most Powerful 4 Man Groups

    Dsimpson and Haeveron regard FMs and FMTs as the game's strongest characters and I think they're right in that assessment. This is often counterintuitive to people who haven't tried those mixes because you can't get time stop (or in the case of FM get it late) and can't wear armor, but mage buffs have such great synergies with fighters that the deficiencies are more than offset by the advantages.

    Other very strong characters are cleric/rangers (though less so now that they get fewer druid spells), half-orc fighter/thieves or fighter/clerics, inquisitors, and as others have mentioned sorcerers and bards. You won't go wrong picking any of them.

    There are also a couple of joinable NPCs that are worth mentioning because of the special features they have. Jaheira, for example, can not only wear heavy armor (which only FDs can do) but is also able to cast some cleric-only spells like raise dead and zone of sweet air, making her the most versatile druid character in the game. And Edwin gets, essentially, the spells per day of a sorcerer while being able to access the much broader spellbook of a mage, making him the best arcane caster in the game (if you can put up with what some regard as his grating personality).

  • Re: Candlekeep Imoen is actually a level 1 mage?!

    Yeah, that's right. To add a bit more detail to the story, testers complained they had to keep evil-aligned Montaron in the party because there weren't any other thieves in the early game. The devs responded by changing Imoen's class and making her a joinable NPC once CHARNAME left Candlekeep.

    Ironically, a somewhat similar story played out in BG2, where the devs responded to playtester complaints by
    making her a joinable NPC once CHARNAME left Spellhold.
  • Re: Difficulty Advice

    The difficulty levels exist because the devs want to ensure everyone can enjoy the game's storyline. Not everyone who struggles with normal difficulty level is a "bad" player; some people just don't care enough about combat to devote much time to mastering it, while others just haven't had enough experience with the game yet. It's also worth mentioning that, like Pillars of Eternity, BG1 doesn't do much to shield low-level players from difficult encounters, as the ankhegs (or Pillars' cave encounter) can attest.