kjeron
kjeron
Reactions
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Re: New Opcode: Ability Drain
Opcode 337 - Remove: Limited Effects (by Opcode) (View Post)1 -
Re: General mod Questions thread
There isn't such. Rest does not remove any effects, it just advances the gametime by 8 hours (provided it's not interrupted). (View Post)2 -
Re: Spells That Wrongly Break Sanctuary
It's new, implemented in v2.5 so that Sanctuary could exclude non-self targeted spells that were not offensive, like Bless (a spell which is explicitly mentioned in it's description as being allowed,… (View Post)5 -
Trap Detection/Recovery/Evasion
I've seen several threads related to these ideas, but never any actual mods to implement them, so I decided to try my hand at them. This mod has 4 optional parts: Fast Trap Detection - Any Monk/Thief… (View Post)23 -
Re: [MOD] EEex (v0.10.2-alpha)
No rush on my troubleshooting issues - I'll be gone for the next 10 days without internet. I think a trigger that checks if the target has *any* dispellable effects would be a good start. It's an odd… (View Post)3