kjeron
kjeron
Reactions
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Re: General mod Questions thread
ActionOverride([target],NoAction()) won't work, but you can use other actions to do nothing, such as ActionOverride([target],MoveToObject(Myself)) or ActionOverride([target],ForceSpellRES(""… (View Post)1 -
Re: General mod Questions thread
The ADD_SPELL_CFEFFECT function adds new effects as the first effect by default The ADD_SPELL_EFFECT function adds new effects as the last effect by default. You can override this by using "inse… (View Post)2 -
Re: -HOW TO DO STUFF IN WEIDU-
KIT.IDS is not available for opcode 72 (Change AI type). Only script actions work:* AddKit(KIT) // Remove existing kit CLAB features and apply new kits CLAB level by level. * AddSuperKit(KIT) // Reta… (View Post)1 -
Re: Off-hand Thac0 too high
I see a kensai/mage with 0/5 THAC0 when I load that save, which adds up. Kensai/Mage has Base Thac0 11 Mainhand shows modified THAC0 0 (11 - 11 = 0):* +1 strength * +1 extra strength * +3 ability(ken… (View Post)3 -
Re: How Does Helm Crit Protection Work?
The new flag also works the other way around, so you can have any item provide critical hit protection:* Any item flagged such in the helm slot no longer provides crit protection. * Any item flagged … (View Post)2
