kjeron
kjeron
Reactions
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Re: General mod Questions thread
Check what your attacking - if are they unarmed or ranged - they will take +4 damage from melee weapons. Opcode 250 works just like the luck effect, but only affects weapon damage dealt (not attack r… (View Post)1 -
Re: Enable Dual-classing into Kits (now with Proficiency Fix)
@Raduziel It's nothing to do with DnF - the UI has a limit on the number of variables it will store, and the mod was going over that limit due to too many kits, so I am working to improve some of the… (View Post)1 -
Re: The big "Is it a bug or supposed to be like this?" thread
I know, it's had a rough life. - The old self-immunity could expire before the effects actually hit the caster. (Time Stop) - The old self-immunity could allow multiple mages to cast it at the same t… (View Post)2 -
Re: The big "Is it a bug or supposed to be like this?" thread
All of them. BGEE was the only one that actually had it fixed at one point (v2.3). But the fix didn't spread to the others and has now been reverted in BGEE. All latest patches according to Beamdog C… (View Post)1 -
Re: No Flame Blade for Clerics in IWD:EE ? (Intentional or Bug?)
Intentional - IWD is a lot stricter with it's priest spells, while looser with it's mage spells, following closer to the PnP source. There are a lot of spells Clerics and Druids don't get in IWD that… (View Post)3
