kjeron
kjeron
Reactions
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Re: [Modding BG2EE] using lua travel
APPEND ~BGEE.LUA~ ~table.insert(%table%, {"AR####", "Name"} )~ Or copy your own "M_*.LUA~ file to override with the same: table.insert(%table%, {"AR####", "Nam… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
No error message, but plenty of crash dumps. Tried calling each one manually, it's "setActionbarButton()" that is crashing. (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
I dont' know, I've been unable to test. @bubb While the actionbar function (the exact sample you present here and in EEex_bar.lua) is present in either UI.menu or an M_.lua file, my game crashes when… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
I would hope to put all of them on the main bar, using left/right clicks to get the alternate function: Talk / Defend Weapon Weapon ( Weapon : Quick Spell ) (Depending on class) ( Weapon : Quick Spel… (View Post)1 -
Auto-Oriented Cones and other projectile ideas
Create a projectile that always fires a "cone" in the direction the character is facing: Jaheria and Imoen have an item equipped that repeatedly casts a spell( through opcode 272->146) w… (View Post)9
