Auto-Oriented Cones and other projectile ideas
kjeron
Member Posts: 2,368
Create a projectile that always fires a "cone" in the direction the character is facing:
Jaheria and Imoen have an item equipped that repeatedly casts a spell( through opcode 272->146) with this projectile on themselves every second:
The "Secondary Projectile" is always projected in the direction the target (in this case themself) is facing, delivering effects to those it hits. (If doing this for practical purposes, I would replace the secondary projectile with a custom cone projectile that has no visual animations, as rapidly generating such animations can lead to crashing or overflow killing.)
Create a proejctile that always fires a "cone" in the direction of the caster, originating from the target:
Jaheira is casting the spell with this projectile on Neera (several times to show the full area of effect all at once):
The "Secondary Projectile" is fired towards Jaheira, originating from Neera, delivering effects to those it hits.
Create a projectile that always fires a "cone" out of the target's rear:
Jaheira casting spell with this projectile on Dorn:
Note - the primary target(Dorn) is still hit with this method.
Create an immobile "Ring" around a target creature or location:
Note: Ignore the "Done" button on screen, it's used to test UI modding, and unrelated.
Projectile Type: Area of Effect (3) Speed: (not zero) Extended Flags: Bounce from Walls(0) + Hit Immediately(3) Area Flags: Secondary Projectile(4) + Cone-Shaped(11) Secondary Projectile: (any normal cone-shaped projectile, try color spray) Explosion Effect: None(255) Explosion Projectile: None(1)
Jaheria and Imoen have an item equipped that repeatedly casts a spell( through opcode 272->146) with this projectile on themselves every second:
Create a proejctile that always fires a "cone" in the direction of the caster, originating from the target:
Projectile Type: Area of Effect (3) Speed: (not zero) Extended Flags: Bounce from Walls(0) Area Flags: Secondary Projectile(4) + Cone-Shaped(11) Secondary Projectile: (any normal cone-shaped projectile, try color spray) Explosion Effect: None(255) Explosion Projectile: None(1)
Jaheira is casting the spell with this projectile on Neera (several times to show the full area of effect all at once):
The "Secondary Projectile" is fired towards Jaheira, originating from Neera, delivering effects to those it hits.
Create a projectile that always fires a "cone" out of the target's rear:
Projectile Type: Area of Effect (3) Speed: (not zero) Extended Flags: Hit Immediately(3) Area Flags: Cone-Shaped(11) Explosion Effect: Any(0-18) or Custom(254) Explosion Projectile: None(1) for instant, Invisible Travelling(79) for non-instant Cone Width: (Desired Arc Size)
Jaheira casting spell with this projectile on Dorn:
Note - the primary target(Dorn) is still hit with this method.
Create an immobile "Ring" around a target creature or location:
Projectile 1 (used in spell): Projectile Type: Area of Effect (3) Speed: (not zero) Extended Flags: Hit Immediately(3) Ray Count: 8+ (large radius's will need more to avoid gaps) Trap Size: (radius of "ring") Explosion Size: (radius of "ring") Explosion Effect: None(255) Explosion Projectile: Projectile 2 Cone Width: 360 / (ray count) Projectile 2 Projectile Type: Area of Effect (3) Speed: (not zero) Extended Flags: Draw center VVC once(2), Hit Immediately(3) Area Flags: Draw Animation(10) Trap Size (width of "ring") Explosion Size (width of "ring") Explosion Frequency (frames) (100 = 1 round) # Repititions: (triggers) (frames) * (triggers) = total duration Explosion Effect: None(255) Explosion Animation: VVC VVC: Animation: (BAM file, non-oriented) should closely match "width of ring" in size. Sequence: (Looping) Frame Rate: 15 Duration: (frames * triggers) should match 'projectile 2' duration.Note - I could not get "rectangular AoE" projectiles (wall of Moonlight) to orient themselves through this method, otherwise they could also be used in place of 'Projectile 2'.
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Did you know that if you give a projectile both the "comet" and "falling path" flag, the projectile falls from the left instead of the right? I used this to make a spell sort of like Fire and Ice from Planescape Torment which causes a fire comet to fall from the right and an ice comet to fall from the left.