kjeron
kjeron
Reactions
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Re: [Infinity engine] Critical hits and critical misses
If there is a delay, it's to weapon speed, not APR: Which of those do you need explained better? (View Post)1 -
Re: Thieving abilities explained
Pickpocket: Skill + (1d10 MOD luck) vs. SLTSTEAL.2DA (unless 0) Open Lock: Skill + (1d10 MOD luck) vs. Open Difficulty (unless 100) (Specific to each lock) Disarm Trap: Skill + (1d10 MOD luck) vs. Tr… (View Post)Post edited by kjeron on7 -
Re: [Infinity engine] Critical hits and critical misses
Damage (only what is included in the following calculation is doubled by a critical hit): DamageMod: (op130 Bless, op73 Attack Damage Bonus) HandBonus: (Offhand-only) Melee Bonus: op285 Melee Weapon … (View Post)2 -
Re: Opcode 363 (Movement rate check)
Parameter1 and Parameter2 are irrelevant. Special Field: Modal State0 : Any Modal (doesn't include 'NONE') 1 : BATTLESONG 2 : DETECTTRAPS 3 : STEALTH 4 : TURNUDEAD 5 : SHAMANDANCE The next time the t… (View Post)1 -
Re: Anybody else uses end of round auto-pause?
Whirlwind and other 1-round HLA's were designed to require the player to utilize the the Cast & Attack tactic, even though they could have been designed otherwise. Something to consider. (View Post)1
