merricksdad
merricksdad
Reactions
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Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
Request: Trimesh property nokeyhole - to turn off the ability to look through a certain mesh. This would allow builders to make solid floors, and force important plot-related walls to remain solid vs… (View Post)5 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
And I very much forgot to request this earlier, but I kinda have always needed it: give the toolset the ability to raise/lower tiles without raising or lowering the adjacent tiles. Please please plea… (View Post)2 -
Re: Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
Hey Beamdog! I am enjoying the EE and have been playing around with more tileset creation. I came across one thing that bugs the hell out of me. Vanilla NWN had an issue with fog cut-off distance in … (View Post)5 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
And now for a continued list of mechanical upgrades:* Tiles gain more light nodes that can be turned on and off. * Tiles gain more animations. * Tiles' elevation map can be modified easier. * Placeab… (View Post)2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
To clarify my suggestion of the unidentified item icon, I currently make weapon models with VFX on the model, rather than using the standard VFX overlay. This allows me hundreds of VFX combinations a… (View Post)4