merricksdad
merricksdad
Reactions
-
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
To oversimplify everything, just turn all your sorcerer-like powers into feats which you pick at level up. I made an alternative spells 2da with more links to thinks like the feat and recharge type (… (View Post)2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
You mean making it behave like 4e? It was just as good as vanilla IMO. You just have WAY more control over your 4e style spells and powers. I also liked the custom spell and powers scripts I based on… (View Post)2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
The real answer is that the game is not using 3.0, but a modified version of 3.0 that greatly takes away from the intended mechanics of 3.0. We say that it's 3.0, because 3.0 was intended for heavy m… (View Post)2