merricksdad
merricksdad
Reactions
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Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
Without reading all the pages here, I'd like to make a suggestion for the addition of custom content. Currently, the game requires data be input into 2da files for such things as appearances of chara… (View Post)1 -
Re: Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
Hey Beamdog! I am enjoying the EE and have been playing around with more tileset creation. I came across one thing that bugs the hell out of me. Vanilla NWN had an issue with fog cut-off distance in … (View Post)5 -
Re: Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
More suggestions: * Script command to change map icon for a tile, for the purpose of showing a previously undiscovered secret area. * Location in a module file to store that the icon for a map block … (View Post)2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
And now for a continued list of mechanical upgrades:* Tiles gain more light nodes that can be turned on and off. * Tiles gain more animations. * Tiles' elevation map can be modified easier. * Placeab… (View Post)2 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
To clarify my suggestion of the unidentified item icon, I currently make weapon models with VFX on the model, rather than using the standard VFX overlay. This allows me hundreds of VFX combinations a… (View Post)4