prophet1
prophet1
Reactions
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Re: [Resource Pack] Extended Animations
@viader if you haven't already, you may also want to get Miloch's BAMBatcher from SHS: http://www.shsforums.net/files/file/837-bam-batcher/ I just used that thing yesterday and it's amazing. It can a… (View Post)1 -
Re: [Resource Pack] Extended Animations
So I can't use any empty slots lower than 0xE240 (like 0x7A10 I used above in example), they're reserved by the game for something ? What about slots higher than 0xEEFF, is this the current hard-code… (View Post)1 -
Re: Mod Tutor(s) request
"Tutoring" sounds too official and too intimidating - you're going to scare people away, because who wants the weight of responsibility? :D Why don't you just start by telling what it is yo… (View Post)2 -
StopMusic() action
Or tweak PlaySong(0) to do that. Or something. :) No need to explain this, I hope. But just in case: http://www.shsforums.net/topic/9116-music-in-mods/ I just tried using PlaySong(0) in BGEE in a scr… (View Post)2 -
Re: #6568 [CORE] - Imported characters do not get Watcher's Keep marked on the worldmap
Forgot the file. :) (View Post)1