swit
swit
Reactions
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Re: UI Improvement Suggestions Thread
Simply amazing and aesthetically pleasing. In a way similar to original design but at the same time so much more informative. 3 buttons is enough. Any button more and it will become confusing for pla… (View Post)Post edited by swit on2 -
Re: The New UI System: How to Use It
thanks, Mr2150. Works as expected. (View Post)1 -
Re: Is the black space that you can see an intended look of the end of the map?
This way the game will still looks like maps are floating in a void, which looks awful. Similarly as others I was sure this was a bug when I've first seen it. To be honest if I had to choose I would … (View Post)Post edited by swit on3 -
Re: Scroll Caster Level Mod - now part of EET Tweaks
nice tweak, indeed. Added it in the latest v1.3 version, thanks. Please check the readme if the description and tweak name is fine: http://htmlpreview.github.io/?https://github.com/K4thos/EET_Tweaks/… (View Post)Post edited by swit on3 -
Externalize search map walk sounds to anitnsnd.2da
In this particular case EE engine turns out to be less moddable than vanilla BG2 + TobEx. The problem lays in hardcoded walk sounds that are assigned to search map numbers. This is how it works: Sear… (View Post)Post edited by swit on5