swit
swit
Reactions
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Re: EEex: What is it and why is it important?
I understand where you're coming from, subtledoctor. I'm more interested in hearing critical feedback rather than praising, so no worries. correct. From technical point of view it's the other way aro… (View Post)Post edited by swit on8 -
Re: [MOD] EEex (v0.10.2-alpha)
@Endarire, I'm not EEex dev, but I think I can answer some of these questions. As mentioned by fearless you're mostly looking for stuff that can be added by mods, not directly by EEex. I'm working on… (View Post)Post edited by swit on7 -
Re: [MOD] EEex (v0.10.2-alpha)
OlvynChuru, I think your UI.MENU patching code could be improved. A single whitespace difference makes portions of it fail and there is no warning when the text is not replaced correctly. Consider us… (View Post)Post edited by swit on7 -
Re: New versions of NearInfinity available
NI game load speed is directly related to amount of files in override directory. If you biff override resources NI will load the game immediately. Use this, if you don't want to wait: http://www.shsf… (View Post)5 -
Re: What Mods Add New Original Areas To Baldur's Gate?
BG1 mods: Drizzt Saga - areas imported from IWD added to BG1 Secret of Bone Hill - mostly new areas, although rather poor quality (for example building edited with MS Paint spray tool that is meant t… (View Post)Post edited by swit on8