swit
swit
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@Endarire, I'm not EEex dev, but I think I can answer some of these questions. As mentioned by fearless you're mostly looking for stuff that can be added by mods, not directly by EEex. I'm working on… (View Post)Post edited by swit on7 -
Re: The New UI System: How to Use It
this can be already done without EEex. You can find the example code in EET: https://github.com/K4thos/EET/blob/master/EET/lib/bg2_GUI.tph It will be easier for you to compare vanilla BG2:EE UI.MENU … (View Post)Post edited by swit on3 -
Re: [MOD] EEex (v0.10.2-alpha)
I'm finishing up the Lua code that re-writes hardcoded portion of the engine related to character creation and level-up progression. When character is created without using hardcoded functions we're … (View Post)6 -
Re: General mod Questions thread
edit: because >= 18 as a separate effect means you're blocking against >= 18, regardless of the exceptional bonus (that second effect won't be checked at all if first effect is matched) (View Post)Post edited by swit on1 -
Re: [MOD] EEex (v0.10.2-alpha)
OlvynChuru, I think your UI.MENU patching code could be improved. A single whitespace difference makes portions of it fail and there is no warning when the text is not replaced correctly. Consider us… (View Post)Post edited by swit on7