swit
swit
Reactions
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Externalize search map walk sounds to anitnsnd.2da
In this particular case EE engine turns out to be less moddable than vanilla BG2 + TobEx. The problem lays in hardcoded walk sounds that are assigned to search map numbers. This is how it works: Sear… (View Post)5 -
[All EE games] Max zoom-out during cutscenes
This report has been written by Roxanne, author of the Sandrah mega-mod for vanilla BG2 engine. I'm just posting it here. Of course I agree with it too. -------- I am pretty sure this observation has… (View Post)6 -
Re: Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2!
Congratulations, JediMindTrix. I've been looking forward to this! (View Post)2 -
Re: A Journey's End [Scrapped]
that Chapter 8 stuff is going to be playable after returning from Hell, right? Or maybe you're just going to expand the existing end-game cutscene ceremony with more story bits? (View Post)1 -
Re: A Journey's End [Scrapped]
useless comment, just to move the topic into "Participated" category for easier access. Keep it up! (View Post)2