swit
swit
Reactions
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Re: All you wanted to know about Baldur's Gate: Siege of Dragonspear ("Adventure Y" previously)
new engine features. Porting rest of TobEX - especially support for variables in scripting language (a way to store current commands results inside variables). Support for BG1 and BG2 water type in a… (View Post)2 -
[14283] UNDEDDAM.EFF is bugged
UNDEDDAM.EFF is assigned to 2 weapons: - BLUN10.ITM (unused in vanilla game although restored by mods) - SW1H79.ITM (Harrower +1, new item added by BG:EE) There are 2 problems: 1. SW1H79 is supposed … (View Post)3 -
Re: Externalize ToBEx's "Concentration Check for Spell Disruption"
It's actually very easy to edit Baldur.ini with weidu. Just use %USER_DIRECTORY%/Baldur.ini Doesn't matter if Beamdog adds these features like this if it's simple yes/no decision. --------- I support… (View Post)Post edited by swit on1 -
Re: [MOD]Infamy v.5 *beta*
very interesting and well thought concept. Congratulations! (View Post)1 -
Make "can't save game" area flag not prevent resting or add new area flag instead
@Avenger_teambg @Dee @ScottBrooks As title suggest I'm requesting a way to disable saving the game without disabling resting at the same time. We can already disable resting with undocumented flag 6 … (View Post)8