swit
swit
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
no problems with new NI on my system (win10, java 64bit) (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
I think new function that can check CRE facing would be enough to implement it in a sane way: - Invoke Lua on successful hit triggered via 248 (melee hit effect) and 249 (ranged hit effect) applied t… (View Post)Post edited by swit on3 -
Re: [MOD] EEex (v0.10.2-alpha)
In case it helps - during work on implementing IWD2 style Cleric domains magic system I've noticed that Cast instantly parameter changes how the resource spell "Self" target works: param2=0… (View Post)Post edited by swit on1 -
Re: [MOD] EEex (v0.10.2-alpha)
thanks, @OlvynChuru. Tortoise Shell spell works great now. (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
I've finished implementing IWD2 style spontaneous casting system for clerics and noticed some oddities with hotkey listeners that I'm not sure how to deal with. Here is description how the system wor… (View Post)Post edited by swit on4