swit
swit
Reactions
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Re: General mod Questions thread
Not sure if I understand "below" in this context correctly, but if Heard (0x002F) is also affected then that's another 80+ broken script blocks among vanilla BG:EE and BG2:EE, since Heard i… (View Post)1 -
Re: Ask Beamdog
Question for Beamdog: dehardcoding remaining GUI stuff, so we can fix bugs like this or implement features without need for engine level changes. Yay or nay? There are even straight up Lua code funct… (View Post)7 -
[Request] Beamdog's BAM anim 3D->2D tool
If I remember correctly during one of recent live streams (or maybe it was AMA?) one of the Beamdog devs mentioned that the only new internal tool developed for SoD was a program (macro?) that is abl… (View Post)4 -
Re: [Request] Beamdog's BAM anim 3D->2D tool
Thanks! Glad it will be released for modders :) (View Post)1 -
Re: BG:EE, SoD 2.5 patches, Infinity Engine fixes and features, + the additional 2.5 IWD:EE patch
or install this mod: https://github.com/Argent77/A7-HiddenGameplayOptions (View Post)4