swit
swit
Reactions
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Re: General mod Questions thread
the portrait names are exactly the same as in vanilla games. There is no name conflict between those BMP file names. (View Post)1 -
Re: General mod Questions thread
portraits are swapped as the game progresses by default (via spell effects, just like it's done for Viconia in vanilla SoD). You can unify them via optional tweak available in EET_Tweaks package. (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
yay, I've been looking forward for the object selector alternative. Thank you very much for fulfilling this request. Say good bye to hardcoded BG class system! B) (once the object variant is in). btw… (View Post)5 -
Re: New versions of NearInfinity available
NI game load speed is directly related to amount of files in override directory. If you biff override resources NI will load the game immediately. Use this, if you don't want to wait: http://www.shsf… (View Post)5 -
Re: [MOD] OlvynTweaks Version 1.4
@OlvynChuru, there is critical bug in this block appended top to baldur.bcs by METweaks:IF !CheckSpellState(Player6,236) THEN RESPONSE #100 ReallyForceSpellRES("MEALT01",Player6) END If par… (View Post)1