swit
swit
Reactions
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Re: the battle music?
@Dee, after some more testing it looks like BG2:EE simply refuse to play some Day/Night songs. Not sure how many are affected. No need to upload whole area. Let's test it on AR4000 in BG2:EE. In the … (View Post)Post edited by swit on2 -
Re: Modding Iwdee
Thanks for clarification, Dee. I'm looking forward for these post IWD:EE release enhancements for BG:EE engine. One more question: what about file formats? Will the IWD resources (CHR, CRE, STO) be p… (View Post)1 -
Re: Death Variable, INTER/P/J/D dialogue change via script action, lift the 1-9 limit from random tables
Thanks for the reply. This is a bad advice. You should never bloat BALDUR.BCS like this, unless the effect you want to achieve can't be done in other way. There are more "elegant" approache… (View Post)1 -
Re: [MOD] Isandir's Portrait Pack
mod updated to v1.1: - in BG:EE and BG2:EE portraits from the component 0 are now copied to "%USER_DIRECTORY%/portraits" instead of "override" directory. I wasn't aware that weidu… (View Post)3 -
[MOD] Isandir's Portrait Pack
Isandir's Portrait Pack Category: BG:EE Mods Download: http://www.shsforums.net/files/file/1091-isandirs-portrait-pack/ Summary: Portrait collection (all made by @Isandir) seamlessly integrated into … (View Post)6