swit
swit
Reactions
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Re: BG: EE Filmy po Polsku
polskie filmy BG:EE z klasycznego BG1 dołączone są teraz do tego moda: http://www.shsforums.net/topic/55573-mod-bgee-classic-movies/ Musisz poczekać aż naprawią SHS, bo obecnie padło i nie da się pob… (View Post)1 -
Re: All you wanted to know about the next Beamdog's project
PST:EE? Great. From modders perspective, hopefully older EE games will be updated with PST triggers and actions too. I'd love this one to be added into EE Infinity Engine, so that PST like dynamic al… (View Post)6 -
Re: IWD Divine spells in BGEE, SoD and BG2EE
yeah, generate TRA file for each language beforehand with code installed on IWD:EE to get these strings. Something like this: <<<<<<<< .../spell.tra >>>>>>&g… (View Post)Post edited by swit on1 -
Re: IWD Divine spells in BGEE, SoD and BG2EE
If you know the original spell names (or symbolic IDS names) then you can write a code to read the string with weidu (READ_STRREF 0x50) and generate TRA file based on that (for example via APPEND_OUT… (View Post)1 -
Re: How to get rid of the ridiculous exploding body gore animation...(?)
As far as I know, the *.BAM - file of the chunk-animation is called "SPFLESH". There is no "SPFLESH" BAM or VVC file in BG:EE and BG2:EE. If someone can provide correct name of th… (View Post)Post edited by swit on1