swit
swit
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
thanks for the reply, Bubb, I've successfully reimplemented bookspell menu to work exactly the same as in IWD2, without using any of the hardcoded functions or relying on the automatic table updates.… (View Post)Post edited by swit on7 -
Re: [MOD] EEex (v0.10.2-alpha)
Tired of a mixture of hardcoded and unhardcoded priest/mage spellbooks functionality I've decided to reimplement spellbook screen from scratch with EEex. The problem is that EEex_MemorizeWizardSpell,… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
OlvynChuru, I think your UI.MENU patching code could be improved. A single whitespace difference makes portions of it fail and there is no warning when the text is not replaced correctly. Consider us… (View Post)Post edited by swit on7 -
Re: [MOD] EEex (v0.10.2-alpha)
Awesome progress. Glad to see Volatile fields in. As for the question, failing trigger if object is not found sounds right. (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
yay, I've been looking forward for the object selector alternative. Thank you very much for fulfilling this request. Say good bye to hardcoded BG class system! B) (once the object variant is in). btw… (View Post)5