swit
swit
Reactions
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Re: New versions of NearInfinity available
NI game load speed is directly related to amount of files in override directory. If you biff override resources NI will load the game immediately. Use this, if you don't want to wait: http://www.shsf… (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
btw. to make BAF code with Bubb_LUA easy to read/edit I've prepared new weidu function: https://github.com/K4thos/IE-code-repository/blob/master/compile_bubb.tpa It's a COMPILE weidu command equivale… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@kjeron, while this is extremly impressive peace of code (like damn, I’m saving it right away - I’m sure something here will be useful for me in future) but the example XP matching code is something … (View Post)Post edited by swit on1 -
Re: [v3.1] Glam's NPC Pack for BG:EE, BGTutu and BGTrilogy! 4 new NPCs inside!
Considering you already use cpmvars it's a matter of adding eet_cpmvars.tpa and updating tp2 to take into account another platform (done in the attached file). I've edited your platform detection cod… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Wow, fantastic, I wasn't expecting all those additional functions on top of EEex_GetActorDirection, so in the meantime I've prepared tables that were meant to be looped through in order to get positi… (View Post)Post edited by swit on2