swit
swit
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
@subtledoctor, current IWD2 in EE engine attempt is already designed and coded with EEex in mind. At the beginning the project started as a port of the work done by dradiel on Word of Baldur's Gate -… (View Post)Post edited by swit on6 -
Re: [v3.6] Epic Thieving: More Benefits from High Thieving Skills
I've pushed pull request on github that adds EET, BGT and Tutu compatibility to the mod (only EET, BG:EE and BG2:EE has been tested, but it's done via cpmvars, so BGT and Tutu should be fine too). Th… (View Post)Post edited by swit on1 -
Re: Watcher's Keep Disappeared?!?!?
@crumb, try this clua console code (press ctrl and tab together) C:Eval('RevealAreaOnMap("AR3000")') (View Post)1 -
Re: New versions of NearInfinity available
http://gibberlings3.net/forums/index.php?showtopic=29712 (View Post)1 -
Re: Where did all the Black Talons go?
Spawn point mehanics explanation: https://gibberlings3.github.io/iesdp/file_formats/ie_formats/are_v1.htm#formAREAV1_0_Spawn party size is not present in this formula:(Frequency * Average Party Level… (View Post)1