swit
swit
Reactions
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Re: Is the black space that you can see an intended look of the end of the map?
This way the game will still looks like maps are floating in a void, which looks awful. Similarly as others I was sure this was a bug when I've first seen it. To be honest if I had to choose I would … (View Post)Post edited by swit on3 -
[All EE games] Max zoom-out during cutscenes
This report has been written by Roxanne, author of the Sandrah mega-mod for vanilla BG2 engine. I'm just posting it here. Of course I agree with it too. -------- I am pretty sure this observation has… (View Post)Post edited by swit on6 -
Re: [All EE games] Max zoom-out during cutscenes
additional quote from a modder that refuse to touch EE games due to this problem:It is a massive impact on quite a number of mods (including my own but not exclusively). A lot of key scenes in mods a… (View Post)1 -
Re: "Ghostly Knights in Firewine" and "Poe's Tale of Firewine" quest problems.
Even if Ulaster issue was intended by Bioware (it wasn't, the problem simply didn't exist in vanilla BG1 because there wasn't proper journal in vanilla game - once unsolved journal functionality has … (View Post)Post edited by swit on2 -
[Not an Issue] Wyrm's Crossing missing wall (TIS/WED/minimap issue)
Description: 1. Start new game 2. Choose any character 3. C:MoveToArea("AR0900") Observed: http://i.imgur.com/2umkSx6.jpg Expected: http://baldur.cob-bg.pl/grafika/bg1/solucja/maps/full/ar0… (View Post)Post edited by swit on1