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  • Re: [MOD] EEex (v0.10.2-alpha)

    @OlvynChuru, nice :) For Invoke Lua function that I'm working on I need to read stat values (both vanilla stat as well as new one set by opcode 401). Is there a dedicated Infinity_/EEex Lua function … (View Post)
    Post edited by swit on
  • Re: New versions of NearInfinity available

    I'd like to request removing the 255 stats.ids restriction when it comes splprot.2da NI auto descriptions for opcodes 318, 324, 326. EEex expands number of usable stats.ids entries to 65737. When it … (View Post)
    Post edited by swit on
  • Re: [MOD] EEex (v0.10.2-alpha)

    @OlvynChuru, interesting, I've finished testing it and your idea indeed works when it's done via ITM with Instant/While equipped timing mode. Not directly, since for some reason setting opcode 82 on … (View Post)
    Post edited by swit on
  • Re: [MOD] EEex (v0.10.2-alpha)

    Wow, I didn't had high hopes when asking about it. I'm looking forward seeing if the idea will indeed turn out to be feasible effort wise at some point. As for the actual implementation I'm not sure … (View Post)
    Post edited by swit on
  • Re: [MOD] EEex (v0.10.2-alpha)

    I've been thinking about ways of making AREA script slot (SCRLEV.IDS) fully usable by creatures. Currently script can be assigned to this slot via ChangeAIScript action and opcode #82, but the assign… (View Post)
    Post edited by swit on