swit
swit
Reactions
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Re: junk data from BG1 scripts in BG2, wrong script attached to ARE
Above mentioned things can be harmful because there are ARE files that are used in BG2:EE to which this leftover code is attached. Additionally there are 33 leftover ARE scripts that are harmless (ar… (View Post)3 -
Re: STATE_REALLY_DEAD in UDMPSWN.BCS is not reliable
one more thing - in BG2 this script block in UDMPSWN.BCS looks like this: IF Die() THEN RESPONSE #100 SetGlobalTimer("SpawnIllTimer","GLOBAL",TEN_ROUNDS) SetGlobal("spawnIll&… (View Post)1 -
Re: All you wanted to know about Baldur's Gate: Siege of Dragonspear ("Adventure Y" previously)
I don't really see anything wrong if those NPC who we never hear about in BG2 simply left your party somewhere down the road of SoD storyline loathing your heritage/minding their own business, or eve… (View Post)7 -
Re: Unpopular opinions
Anomen is one of the best written NPCs in BG2. Sure, he IS unlikable but that doesn't mean bad writing. On the contrary - Bioware did great job on this one. (View Post)37 -
Re: Use all portraits/voice sets across all games
if you want IWD:EE portraits and soundsets than install this mod: https://github.com/K4thos/EET_Tweaks component 23 and 24. IWD:EE must be installed on your computer as all files and subtitles are co… (View Post)2