swit
swit
Reactions
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Re: Making it Work: World Map
One important thing - destination unreachable should pulse red when hovering over it, just like in vanilla BG2 and patch 1.3. Animations for it exists for all BG2:EE and SoD icons but not for BG:EE. … (View Post)Post edited by swit on4 -
Re: [NPC MOD] Sheena - The Half Dragon Tale
@gorgonzola It's not compatible with BG2:EE: - it doesn't use HANDLE_CHARSETS but have French and Spanish language files encode it ANSI - this means it will crush the game if you install those langua… (View Post)1 -
Re: [Item Mod] Wand Case
Hi @Mortianna. I've noticed that your tp2 code is bugged when it comes to BGT and Tutu. In BGT it only adds stuff to BG1 stores. And in Tutu it doesn't work at all. END ELSE means that what follows w… (View Post)3 -
Re: Black border around map
there is also this topic with more feedback/criticism regarding this new patch 2.0 feature: https://forums.beamdog.com/discussion/48859/is-the-black-space-that-you-can-see-an-intended-look-of-the-end… (View Post)1 -
Re: [MOD] Dragonspear UI++ (v2.42)
@Dee, we are talking about worldmap, not local map (current zoom out feature seems nice to me, although "area map background" switch should be off by default, imo). In patch 1.3 the worldma… (View Post)Post edited by swit on3