swit
swit
Reactions
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Re: Making it Work: Inventory
I think the final blueprint that will be suggested on Redmine should have the width of the big window with stats details the same as in Pecca's above image rather than being narrower like in those BG… (View Post)Post edited by swit on3 -
Re: BG2:EE, kwestia wersji polskiej oraz jej instalacja
Nowa wersja moda spolszczającego dla BG2:EE (v1.3): http://www.share-online.biz/dl/TG2274BOQ6J Zainstalować i gotowe. Zawiera wszystko w tym zmiany w bgee.lua, baldur.lua, weidu.conf i pliki TLK - z … (View Post)Post edited by swit on1 -
Re: Can you alter the UI to display user created global and/or local variable names in the
Did anyone managed to successfully pass the in-game global variable to the UI like @Dee mentioned? I've tried adding this code to OnOpen section of ESC_MENU: guiVariable = C:GetGlobal('SomeInGameVari… (View Post)1 -
Re: BG2:EE, kwestia wersji polskiej oraz jej instalacja
@sdl, skoro aż takie problemy to tu masz wersję bez dubbingu (bo i tak chciałeś go usunąć) na sendspace: https://www.sendspace.com/file/k18g5c link długo nie pożyje (chyba w ciągu tygodnia usuwają ja… (View Post)1 -
Re: Making it Work: World Map
One important thing - destination unreachable should pulse red when hovering over it, just like in vanilla BG2 and patch 1.3. Animations for it exists for all BG2:EE and SoD icons but not for BG:EE. … (View Post)Post edited by swit on4