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swit

  • Re: Eve of War [Abandoned]

    crashes related to strings are always caused by wrong characters encoding. Make sure that your TRA files are using UTF-8 (without BOM). ANSI or any other encoding = crash when the engine parses the s… (View Post)
  • Re: Eve of War [Abandoned]

    The application was unresponsive without anything showing up because the engine encountered wrong encoding before it managed to display anything game related (journal entries are parsed right at the … (View Post)
  • Re: General mod Questions thread

    @Lulke93, no. And I don't think LastTargetedBy() works at all currently (but it may in futrue patch): https://www.gibberlings3.net/forums/topic/29253-lasttargetedby/?tab=comments#comment-259053 (View Post)
  • Re: [MOD] EEex (v0.10.2-alpha)

    thanks! Considering the engine gets rid of any spaces when it parses DLG files will that return work? I've just tested it with the same test code and "too many parameters" error still shows… (View Post)
    Post edited by swit on
  • Re: [MOD] EEex (v0.10.2-alpha)

    @subtledoctor, current IWD2 in EE engine attempt is already designed and coded with EEex in mind. At the beginning the project started as a port of the work done by dradiel on Word of Baldur's Gate -… (View Post)
    Post edited by swit on