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Arndas

  • Re: Ability to Mod Races

    @cahir well, the problem with the races being seen as one of the base seven means that they get the same attribute changes, combat bonuses etc. So with tieflings, they get a +1 to dex and a -1 to con… (View Post)
  • Ability to Mod Races

    First off, I would like to say that I greatly appreciate the ability to mod more things than in previous versions. The ability to add selectable, functioning new races (and subraces) to character gen… (View Post)
  • Mod Back Old Tooltip

    So as the title would suggest, I want to mod the old tooltip and sounds back in, as the new tooltip is dreadful. I have checked through UI.menu, Baldur.lua, and the .key file. I have found nothing th… (View Post)
  • Remake the Map?

    It always bugged me that the BG map was not technically "correct." For example, Ulgoth's Beard is actually south-west of Baldur's Gate, not north-east. Also, Durlag's Tower is south of Gull… (View Post)
  • Bag of Holding + More

    Would it be possible to be seeing the Bag of Holding, the Gem Bag, Scroll Case, the Ammo Belt, and the Potion Case in BG:EE? I got them for Easy Tutu in BG1, and I found them very useful. Any other o… (View Post)