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Same problem here @Grond0! Level 7 would be perfect but without XP loop getting the Druid up seems to be not much fun. The loss of level 4 & 5 spells might be important against Sarevok - might be not. Too bad that Wisdom 21 is not in reach...Are you sure you can't get wisdom 21? I had a feeling that 21 strength was sufficient to kick open the tomb with the final tome in (or is it 22?).
Might be @semiticgod but i used PfM nearly all the time and Absorb Health was never a problem as the Cornugons did not use it.That could well be a scripting issue. I could easily imagine the Cornugons would be scripted not to use the spell against someone protected from magic.
The game doesn't tell you that the spell has been resisted - it just has no effect. It's common when trying to use Algernon's Cloak on a target for that to do nothing, so identifying when that's the result of elven resistance is not obvious. However, if you try and charm an elf you will find it takes rather longer than would otherwise be expected .@histamiini: No racial enemy for the Archer/Mage. Due to engine limitations, only fighters, thieves, and clerics can dual-class to mage; not rangers. Theoretically I could add a workaround for the missing racial enemy, but I'm not sure I want to. I only created the kit so I could dual-class to a mage or thief; I never intended to make the fighter Archer kit a true replica of the ranger kit.If that's the case I've been very unlucky with the 10% miss chance, I've never gotten a sucessful resistance ever since I play BG.
@Victor_Creed_SFV: To my knowledge, elves only get resistance to the unconsciousness effects of Command and Sleep.