Liareth
Liareth
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Re: NWN file formats in C++
This now supports KEY and BIF file formats too, and I've created a proof of concept that just extracts all the game resources from a KEY. https://github.com/Liareth/NWNFileFormats/blob/master/Example… (View Post)1 -
NWN file formats in C++
I wanted a decent way to read NWN file formats in C++ for personal NWN-related projects so I decided to write a library to handle it. It's open source and completely free for anyone to copy, use, and… (View Post)10 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
@highv_priest Beamdog aren't responsible for NWNX - I am. Porting it from 1.69 to 1.74 is my personal project that I work on in my spare time. To be clear, if it wasn’t for the work I put in for free… (View Post)Post edited by Liareth on6 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
@highv_priest This is a very romanticised way to remember things, but it isn't what actually happened. The first reply to this thread, in fact, addressed this directly - summary: "future changes… (View Post)5 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
@FreshLemonBun I don't think we're at an impasse. - I reached out to Mavrixio before this thread existed and offered to bring some of their core client features into the base game. Per-part armour co… (View Post)Post edited by Liareth on20